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Web Development || Mobile
Applications
Always development of the customer and happiness hazard will become
the enterprise which endeavors eagerly with technical power of top.
Web Development || Enterprise Web
Applications
CMS, J2EE
PHP Web Development ||
Web Design, PSD Templates
Mobile Development || Mobile Games
Mobile
Payment Solutions, Mobile Games, Blackberry, ..
iPhone Development || iPhone Games
Applications
Always development of the customer and happiness hazard will become
the enterprise which endeavors eagerly with technical power of top.
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HamBaazi .Com
HamBaazi is a platform let's users download mobile games in thier cell phones
more ...
iPhone Application
iPhone is going to be more popular. Apple sold more then 4 million iPhone until 2009.
more ...
iAryan Dic
an online dictionary which translates worlds from parsi to english, it now ready to use
more ...
MobDev.IR
an online web log twhich gives you the leatest news and software updates
more ...
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Iphone Application
Phonecash is a platform as m-commerce. SefrYek has developed also its iPhone application. It was a great exprience for developing business applications in iPhone. It is going to be in Apple Store in couple of weeks.
iMastermind brings classical Master Mind to your iphone. the game was invented around 1970s. when you go to game, there is a board with six rows nad sour holes in each row. there is six options for each hole. you place peges in each hole.
here play is between your iphone and you. the iphone generates a hidden sequence of colored pegs in random and keeps it secret from you.
what you need to do is finding the hidden sequence by trying several colors into holes. when you fill a row, iphone gives you a feedback response. black peg meanse correct guess in color and position, and white peg indicate to correct color in wrong position. if you could guess hidden sequence, you will win.
The game is played on four square grids, two for each player. The grids are typically square – usually 10 × 10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent. On the other grid, the player records own shots.
Before play begins, each player arranges a number of ships secretly on the grid for that player. Each ship occupies a number of consecutive squares on the grid, arranged either horizontally or vertically. The number of squares for each ship is determined by the type of the ship. The ships cannot overlap (i.e., at most one ship can occupy any given square in the grid). The types and numbers of ships allowed are the same for each player. These may vary depending on the rules.
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