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Web Development || Mobile
Applications
Always development of the customer and happiness hazard will become
the enterprise which endeavors eagerly with technical power of top.
Web Development || Enterprise Web
Applications
CMS, J2EE
PHP Web Development ||
Web Design, PSD Templates
Mobile Development || Mobile Games
Mobile
Payment Solutions, Mobile Games, Blackberry, ..
iPhone Development || iPhone Games
Applications
Always development of the customer and happiness hazard will become
the enterprise which endeavors eagerly with technical power of top.
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HamBaazi .Com
HamBaazi is a platform let's users download mobile games in thier cell phones
more ...
iPhone Application
iPhone is going to be more popular. Apple sold more then 4 million iPhone until 2009.
more ...
iAryan Dic
an online dictionary which translates worlds from parsi to english, it now ready to use
more ...
MobDev.IR
an online web log twhich gives you the leatest news and software updates
more ...
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Mobile Games
J2ME based mobile games and animation are in of our products. SefrYek is exprienced to making game which are portable in diffenret cell phones. we have great exprience in developing mobile games with impressing graphics.
Stratego is a mobile game based on the strategy board game in which players must protect their own flag while seeking out their opponents
Go is played by two players alternately placing black and white stones on the vacant intersections of a board.
The object of the game is to control a larger part of the board than the opponent. To achieve this, players strive to place their stones in such a way that they cannot be captured, while mapping out territories the opponent cannot invade without being captured.
A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color.
The game is played on four square grids, two for each player. The grids are typically square – usually 10 × 10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent. On the other grid, the player records own shots.
Before play begins, each player arranges a number of ships secretly on the grid for that player. Each ship occupies a number of consecutive squares on the grid, arranged either horizontally or vertically. The number of squares for each ship is determined by the type of the ship. The ships cannot overlap (i.e., at most one ship can occupy any given square in the grid). The types and numbers of ships allowed are the same for each player. These may vary depending on the rules.
The game is played on four square grids, two for each player. The grids are typically square – usually 10 × 10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent. On the other grid, the player records own shots.
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